

Right now it is mainly up to you to test mods yourself but here are a few mods that many players are using with little to no issues with the current build from Harbor (reported working on Discord): ST Reborn is still a work in progress so no ETA on when it will be ready. It will be up to modders to utilize this however. It also includes the new server-sided scripting module which may open doors for compatibility with the more complex SKSE mods. There will likely be an official list of compatible and tested mods after the release of Skyrim Together Reborn, which is a completely rewritten and refactored codebase for better stability and more complete features.

This is to prevent crashes from happening. If Player 1 is wearing armor from an armor mod and Player 2 doesn't have said mod, then Player 2 will see Player 1 naked on his screen). If a player has a mod that another player doesn't, then the mod content won't show up on the player's screen. The majority of ENB’s functions successfully, and cause no issues at all, however some can be problematic, and programs like ReShade especially, have shown to be particularly problematic, in relation to the mod’s UI. Certain mods created with SKSE may have trouble with synchronization as it may contain functionality that is unknown to the vanilla game itself, which we are unable to synchronize across players. Graphical mods are client sided and mostly work.

Skyrim Together will work well with mods created with the Creation Kit (such as Beyond Skyrim: Bruma ).
